POV-Ray : Newsgroups : povray.newusers : Media and camera angle : Re: Media and camera angle Server Time
5 Nov 2024 05:25:32 EST (-0500)
  Re: Media and camera angle  
From: bob h
Date: 25 Mar 2002 02:16:47
Message: <3c9ecedf@news.povray.org>
"Chris Becker" <cmb### [at] ritedu> wrote in message
news:3c9e8bb2$1@news.povray.org...
> Based off some code I got from these groups, I've made a tornado type
cloud
> with media, cylindrical pattern and turbulence:
>
> http://www.csh.rit.edu/~topher/mediacloud.jpg
>
> However, as the angle between the cylinder and the camera increases, you
can
> start to see artifacts. How exactly do I get this to smooth out? Is there
a
> parameter like number_tests that I can increase to fix this?

That is interesting, smooth nearer top, degradation nearer bottom.
What were the 'samples' set to? And did you also use 'intervals', 'jitter',
'confidence', 'variance', etc.? Easier still, if you could just post the
media portion of your scene file that would answer all.
But basically, samples should be able to smooth it out. If the script has
intervals set to some small value though that could be the reason for this
happening I believe. v3.5 media method 3 automatically adjusts that if
intervals is left out.
--
sphere_sweep{b_spline 20<-2,-2,4>.1<-2,-1,4>.15<-1.5,1,4>.1<0,0,4>.1
<-2,0,4>.1<0,-1,4>.1<-2.5,-1,4>.1<-.5,-1,4>.1,<0,0,4>.1<1,-.5,4>.1
<0,-1,4>.1<-.5,-.5,4>.1<0,0,4>.1<1,-1,4>.1<1.5,-.25,4>.1<2,0,4>.1
<2,-.75,4>.1<1,-1,4>.1<1.5,1,4>.1<1.5,1,4>.1pigment{rgb 9}}//v3.5


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.